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SEFLIN Virtual Conference 2016: Links, Citations, and other Fun Stuff from Presenters

Embracing Innovation: Creative Disruptions in Libraries

Key Terms

Some key terms to search that were mentioned by our speakers are shown alphabetically

  • Affective Computing
  • Augmented Reality (AR)
  • Authoring in the Cloud
  • Big Data
  • Biotech
  • Brainstorming
  • Brand-storming
  • Bring Your Own Device (BYOD)
  • Cycles
  • Data privacy
  • Decentralization (Blockchain)
  • Digital Assistants
  • Gamification
  • Innovators
  • Internet of Things
  • Invisible LMS
  • Machine learning (AI)
  • Maintainers
  • Maker Boot Camp
  • Makerspaces (or Maker Spaces)
  • Mind-storming
  • Mobile devices
  • Natural language processing
  • New types of input (Voice, Gesture, Thought)
  • New types of output (VR, AR)
  • Perpetual Beta
  • Process
  • Responsive Design
  • Robots / Robotics
  • Role storming
  • Self-Directed Learner
  • Virtual Reality (VR)

Links from Slides and Chat


Maryville, S (1992). Entrepreneurship in the Business Curriculum. Journal of Education for Business, 68(1), 27-31. 


Cycles, Not Paths... Process, Not Destination... Verb, Not Noun (Jason Griffey)

“Institutions will try to preserve the problem to which they are the solution.” (Clay Shirky - see link above)

“Individuals in an institution will rise to the level of their own incompetence.” (The Peter Principle)

“Library innovation will transform the individual and collective institutions, but more importantly, it also will transform communities.” (Libraries in the Exponential Age)

Structure = Power (Jason Griffey)


The Big Idea: "Creativity is our greatest natural resource."

"I am still learning." (Michelangelo)